Q1. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 1 the first in the 3. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. 6 update. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Stellaris Wiki Active Wikis. It gives +10% weapons damage, +10% shield hardening for admirals. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Ironically, there is an advanced armor option known as Dragonscale Armor. This mod adds base hardening to shields and armor, increasing with their tier. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Psionic Theory is the rarest tech in the game by a significant margin. Stellaris Real-time strategy Strategy video game Gaming. Deselect it. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. 6 “Orion” update includes many changes to combat. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. ago. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. == General ==. and there is no way to bring them back. Yes, I'll attack the frigates yada yada. Torpedos now deal more damage the bigger the target. Legacy Wikis. 5x divider on shields. If your post has been moved here from another thread, please re-read the thread rules and feel. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Their faces are melting so lovely and the screams music to my ears. Faster than light travel. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Are they there but hidden?Stellaris > General Discussions > Topic Details. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 95 votes, 14 comments. Their faces are melting so lovely and the screams music to my ears. In singleplayer you can just mass these, the AI will never counter them. They can help handle most forces until the enemy starts rolling up with battleships. It's comparable to shield regen on fortresses. I recently fought the Unbidden, which I hadn't done in a long time. There are three types of modifiers. Members Online Stellaris Dev Diary #322 - 3. In addition, while most M weapons are 2x and L 4x the damage. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. 25 (ship multiplier) = 93. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. It's a great mode for Stellaris. Stellaris: Armor Hardeners are very effective. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Negative shield negation adds to your shield value after all other calculations. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. #2. In the middle, fittingly, is the medium platform. Stellaris has a rather cheap upgrade system, where its easy to switch designs. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. Armor hardening is better and easier to get than shield hardening. g. And will probably not have a 3. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. 5 x 1. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. There are few weapons in the galaxy that can penetrate the hulls. No, those are permanently locked. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Also, shield/armor hardening could make a disruptor-based. This grants you access to a very strong early game, with a strong. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. ago. Stellaris. The other version is "%chance to reduce any damage from penetrating at all" but I. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. This means it now has 90-50=40% as the penetration just subtracts armor percentage. It's a bit slower than shield reg, but your fleet starts each battle at full health. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Shield Hardening should protect from storms and neutron stars. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. According to the official Stellaris 3. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Active Wikis. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. I ragequited after the battle, and than reloaded the save. So in average the same amount of shield or armor will least half as much time as the hull. If you're using Clone Army, you want that empire to be war-heavy, more than likely. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Once you out-tech the AI, there's no point beyond FEs and Crisis. There's not really that much you need in terms of utility components. except corvettes since they only have 3 slots, they use 2 armor 1 shield. " Stellaris Mods Used: Extra Ship Components 3. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Advanced Shield Hardening. 6 update. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Bumc Apr 10 @ 12:11pm. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. The Stellaris 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. E. Ograe • 5 yr. It should say what event you got. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. The Dragon. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 7% shields/day, or 250 out of 35834. 7. Stellaris ship design is certainly more interesting than it was pre-3. Stellaris. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 25 days. Reply reply more reply. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. So the Whirlwind Missiles and Strike Craft both pierce shields. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. . Their weapons also suck against shields. Usually done by science ships. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Adds the Shrouded Star, which gives . 00. - Improved the blocker & feature spawning on Ancient Archaeopolises. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. . Losing 100 Ar or 125 Sh to get 65 Hull. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Inversely scale hardening module impact against hull size. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. Based on pre-2. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. TLDR; Armor is better than shields the vast majority of the time. 6 update. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. For downside traits, Unruly and Deviants are the best. 5 days. . 100% is ideal value - as it would protect you from penalties from hull damage. Inversely scale hardening module impact against hull size. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. That's worse than 6+6=12s for a purely neutral weapon. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Big sad. 3. Had no reason to. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Smaller ships only have one aux slot. The stasis field does less direct shielding than T5, but also adds hardening, which is big. 1 comment. 1680x8 shields or 13440 points. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Small ships can't do it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. I'm assuming the. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Save file editing has to work too. PvP is where the fleet composition you use matters a lot more I think. Related Topics. The result are the same. If you go into a system with shield negation, you average them out for the value of your shield. There are also more. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. The below video linked when completely seen will provided the needed information. Stellaris Wiki Active Wikis. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Go to Stellaris r/Stellaris. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Stellaris is a sci-fi grand strategy game set 200 years into the future. 10. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. It won't be that bad in 2. invol713 • 5 yr. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Cato Mar 7, 2018 @ 5:55pm. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. It matters more with shields. 00, whereas explosive torps have 1. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Shield hardeners are a new defensive technology in the upcoming 3. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Damage 16 - 24 +100% Shield Penetration. Just what it say on the tin. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". They have their own weapons they fire. EDIT: the philosophy this is based on is pre-3. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Gigacannon needs to do 12600 to. 5 to hull, 18. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. armor vs shield hardening. Losing 100 Ar or 125 Sh to get 65 Hull. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Yeah, you kinda need this. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. 6 “Orion” update includes many changes to combat. Does this mean I don't need any armor at all?Stellaris. Well, this is that. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. I don't see why the ring can't also generate a shield while hardening the shields in the system. Didn't new armour/shield hardening kill them?. Shuttle Crash. . Battle ships are your heavy carriers and artillery weapons. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Jump to latest Follow Reply. If you go into a system with shield negation, you average them out for the value of your shield. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Hull is 3300. Members Online • Tornagh. So if that's what your enemies are running they're worth it, and if not, they're. Shield nullification. Time to load it up with armor and plasma! 12. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Heavy platforms and their large weapons do best with larger forces towards the end of the game. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Technology. 25 to shield. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. No they can not. ago. Armor hardening is better and easier to get than shield hardening. In this video I. Hello, i wonder what "+% armor penetration" realy does. Strong and robust do affect the crystal, gas, more production though. Below is an example of what I found out while testing ship combat. g. g, 100% penetration vs 75%. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. 2 thirds armour 1 third shield. 6 update. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Side bonus of 80% shield hardening and 400 extra armor and shields. • 2 yr. My enemy has mountains of torpedoes (no neutron launchers). because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Shield hardeners are a new defensive technology in the upcoming 3. - Slighly reduced the number of mineral and energy space deposits. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Paradox General Discussion New. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Smaller ships only have one aux slot. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Cool. +10% evasion (and 20% sublight speed). Now, "performance vs fleet capacity used", that may be a different story. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. If you mean by penetration resistance, then yes. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. 6 beta for Extra Ship Components:. If the target has shield hardening, they still work together to beat the shields first. My ships slots are half armor, 25% crystal, 25% shields. Now say, 30% shield hardening cuts Disruptor damage by a third. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Stellaris is a sci-fi grand strategy game set 200 years into the future. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. If your FAEs/disruptors/etc. A core component of the game, every empire needs to engage in it. Deflectors are shields and do the same as any other shield within the game. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. About this site. Sentient livestock is still just livestock. Depends on who you're fighting. g. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Shield strength, against full shield penetrators, is given by. The Stellaris 3. I think some FE/AE focus on energy. -100% doubles your shields. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Using 3 on either shield, armor, or mixed made it easier for them. FTL. Jump to latest Follow Reply. You can get some hardening on day 1 from Admiral traits. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. The downside if that they use power and missiles/torpedo bypass them entirely. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Propulsion Proponent Proclamation. Unfortunately with the new 3. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Jan 8, 2019. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. It has 3000 Hull, 45000 Shields. Go to Stellaris r/Stellaris. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. E. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. ironsasquash Ring • 6 hr. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. 1. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. (Note: patch 3. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Q2. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 2x Crystal plating (hull HP booster) - 550 HP.